Course Topics
The course Drawing 3D CAD I & II introduces first-year students to digital modeling through an integrated computational workflow combining explicit modeling in Rhinoceros, algorithmic control in Grasshopper, high-fidelity AI visualization via Vizcom, and digital fabrication preparation. The aim is to equip future designers with fluid cross-platform spatial reasoning, essential digital geometry vocabulary, robust 2D/3D representation skills, and an enduring passion for computational tools as creative mediums.
Before touching software, students develop a disciplined visual intelligence to analyze, deconstruct, and synthesize forms—learning to master spatial logic prior to digital execution. Rather than separating platforms by semester, Rhino, Grasshopper, Vizcom, and complementary tools are taught continuously across both semesters as a unified, evolving toolkit.
During the first semester, students focus on foundational form analysis, precision NURBS modeling, core geometric terminology, and introductory parametric logic, grounding these digital concepts through additive and formative fabrication principles.
The second semester advances into complex data structures, algorithmic geometry generation, and surface rationalization, culminating in subtractive fabrication logic. Throughout the year, hybrid CGI visualization, rigorous representation techniques, and file-to-factory workflows prepare students for advanced design challenges and professional portfolio development.
Propaedeutic courses
none
Teaching format
The course is delivered through an interactive, studio-based learning environment structured around the following formats:
Frontal Lectures & Software Labs: Direct instruction on digital morphology theory, geometric principles, and live demonstrations of Rhinoceros, Grasshopper, Vizcom, and fabrication workflows.
Applied Exercises: Individual hands-on tasks to immediately practice and reinforce class concepts, software techniques, and spatial logic.
Individual Reviews & Desk Critiques: One-on-one feedback during lab hours to troubleshoot digital definitions, refine precision, and guide physical prototyping.
Intermediate Pin-Ups: Scheduled group reviews each semester to present work-in-progress, analyze peer projects, and practice spatial communication.
Independent Studio Work: Self-directed study dedicated to experimenting, modelling, algorithm refining, rendering, portfolio layout, and physical prototyping.