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Free University of Bozen-Bolzano

Project Visual Communication 2.a

Semester 1 · 97156 · Bachelor in Design and Art - Major in Design · 19CP · IT · EN · DE


The course provides to students knowledge and skills on operational design approaches, methods and theories of visual communication for various functional and experimental fields of application with a focus on the role of digital media.

Lecturers: Emilio Patuzzo, Gerhard Glüher, Gianluca Alla

Teaching Hours: 90+60+30
Lab Hours: 0
Mandatory Attendance: not compulsory but recommended

Course Topics
The course focuses on the design of a visual identity of a real ultras group. Starting from this design task, students will be guided through the historical, territorial, ritual, symbolic, visual, linguistic, and choreographic analysis of the group, with attention to both its virtual and physical applications. Football fandom will be framed as a “bottom-up” cultural, social, and visual phenomenon, capable of producing, perpetuating, and reconfiguring identity-based narratives. Through tools drawn from visual culture, semiotics, the sociology of football fandom, and graphic design, the course will explore online archives, social media, and data visualization, in order to translate research materials and identity codes into a coherent and recognizable visual system.

Propaedeutic courses
To have passed the Project Visual Communication 1; to have certified the language level proficiency B1 in the course language in years following the first.

Teaching format
Frontal lectures, open discussions, practical exercises, reviews, presentations, and discussions based on the assigned readings

Educational objectives
Knowledge and understanding have acquired their own project methodology in the field of visual communication, from the phase of planning to the phase of realisation of the project. have acquired the basic practical and theoretical knowledge necessary to realise a project in the field of visual communication. have acquired the basic knowledge to be able to turn a critical eye to their own work and to deal with contemporary complexity. have acquired the basic knowledge necessary for further Master's studies in all components of project culture as well as in theoretical subjects. Applying knowledge and understanding plan, develop and realise a project in the field of visual communication. be able to finalize the creation of an accomplished project in the field of visual communication, thanks to the basic knowledge acquired in the practical, scientific and theoretical fields. recognise the main phenomena of contemporary society, to observe them critically, also from an ethical and social point of view, and to elaborate appropriate solutions at the level of a design proposal/response. make use of the skills acquired during the course of study in the event of continuing studies in a Master's degree programme in the field of visual communication and to develop them further. Making judgements be able to make independent judgements for the purpose of developing their own design skills and in relation to all those decisions that are necessary to bring a project to completion. be able to make independent judgements, both in the critical evaluation of their own work and in their ability to use the right interpretative tools in those design contexts in which they will work and/or continue their studies, also considering ethical and social aspects. Communication skills present an independently realised project in the field of visual communication in the form of an installation, orally as well as in writing in a professional manner. to professionally communicate and substantiate one’s own decisions and justify them from a formal and theoretical point of view. communicate and present your own project at a professional level in another language and correctly in a third language in addition to their own language. Learning skills have learned a work methodology at a professional level - in the sense of being able to identify, develop and realise solutions to complex problems by applying the knowledge acquired in the practical and theoretical fields - in order to start a professional activity and/or continue their studies with a master's degree program. have developed a creative attitude and learned how to enhance it and develop it according to their own inclinations. have acquired basic knowledge in theoretical and practical subjects as well as a study methodology suitable for continuing studies with a master's degree program.

Assessment
The final exam consists of the submission, presentation, and discussion of the project developed during the semester. Students will present their work through a digital presentation illustrating the concept behind their design choices, the graphic language used to visualize the topic, and the final digital assets. The complete list of required digital and physical deliverables will be defined during the course. During the semester, students will be assigned a series of supplementary exercises. Details and schedule for these assignments will be shared at the beginning of the course. N.B. All non-attending students must submit the same assignments as attending students: digital and physical project deliverables, exercises, and the digital presentation.

Evaluation criteria
— Quality of design outputs — Quality of graphic and oral presentation during the final exam — Critical thinking and reflection on the assigned topic — Ability to explore multiple ideas and approaches to the topic — Technical improvement over the semester The final grade will be influenced by the development of the main project, the quality of the exercises, the clarity of the final presentation, and the originality of the lecture. The relative importance of each component will be discussed in class.

Required readings

Helen Armstrong Ed. Graphic Design Theory, Princeton Architectural Press, 2009

Barthes, R. (1957) Mythologies. Parigi: Seuil (trad. it. Miti d’oggi, Einaudi, Torino, 2016);

Roland Barthes (1983) Elemente der Semiologie, Edition Suhrkamp

Berger, J. (2003) Sul guardare. Milano: il saggiatore;

Anna Briers, Nicholas Carah, Holly Arden Conflict in My Outlook, Perimeter Editions, 2022;

Cometa, M. (2020) Cultura visuale. Milano: Raffaello Cortina editore;

Demian Conrad, Rob van Leijsen, David Héritier, Silvio Lorusso

Graphic Design in the Post-Digital Age, Research Institute for Art and Design (IRAD), HEAD – Genève, 2021;

Dal Lago, A. (1990) Descrizione di una battaglia. I rituali del calcio. Bologna: il Mulino;

Dal Lago, A.; Moscati, R. (1992) Regalateci un sogno. Miti e realtà del tifo calcistico in Italia. Milano: Bompiani;

De Certeau, M. (1980) L’invention du quotidien. 1. Arts de faire. Parigi: Gallimard (trad. it. L’invenzione del quotidiano, Roma: Edizioni Lavoro, 2001);

Vilém Flusser (2003) Kommunikologie, Fischer Verlag

Alex Gartenfeld, Bruce Hanley, Laura Hoptam, Eileen Myles, Ellen Salpeter Shannon Ebner: A Public Character, Roma Publications, 2016;

Karl Gerstner Designing Programmes, Lars Müller Publisher, 2019;

Armin Hofmann Graphic Design Manual: Principles and Practice;

Hughson, J.; Inglis, D.; Free, M. (a cura di) (2005) The Uses of Sport: A Critical Study. London/New York: Routledge;

Tobias Jones (2020) Ultra: The Underworld of Italian Football, Head of Zeus;

Kennedy, P.; Kennedy, D. (a cura di) (2014) Football Supporters and the Commercialisation of Football: Comparative Responses across Europe. London/New York: Routledge;

Sybille Krämer (2020) Medium, Bote, Übertragung, Suhrkamp Verlag;

Hans-Rudolf LutzTypoundso, Niggli Ag, 1988;

Victor Margolin, Richard Buchanan Eds. The Idea of Design, The MIT Press, 1995;

Matias Martinez, Michael Scheffel (2016) Einführung in die Erzähltheorie, C.H. Beck Verlag;

Laszlo Moholy-Nagy Painting, Photography, Film, Lars Müller Publisher, 2019;

James Montague (2021) Among the Ultras, Ebury Press

Hamish Muir, Mark Holt;

Norm Dimension of Two, Norm, 2020;

Ortoleva, P. (2022) Il secolo dei media. Stili, dinamiche, paradossi. Milano: Saggiatore;

Somaini, A.; Pinotti, A. (2016) Cultura visuale. Immagini, sguardi, media, dispositivi. Torino: Einaudi;

Pierluigi Spagnolo, Enrico Brizzi (2017) I ribelli degli stadi. Una storia del movimento ultras italiano, Odoya;

Phil Thornton (2003) Casuals: Football, Fighting and Fashion, MILO Books;

Veyne, P. (1971) Comment on écrit l’histoire. Essai d’épistémologie. Parigi: Seuil (trad. it. Come si scrive la storia, Roma/Bari: Laterza, 1973);

Peter Von Arx Film+Design, P. Haupt, 1983;

Wolfang Weingart My Way to Typography, Lars Müller Publisher, 2010



Supplementary readings

More readings related to the topic of the project will be communicated during the course.




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Sustainable Development Goals
This teaching activity contributes to the achievement of the following Sustainable Development Goals.

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Modules

Semester 1 · 97156A · Bachelor in Design and Art - Major in Design · 8CP · IT

Module A — Visual Communication

The course should provide fundamentals, skills, working methods, theories and practices of Visual communication in diverse functional and experimental scopes.

Lecturers: Gianluca Alla

Teaching Hours: 90
Lab Hours: 0

Course Topics
Football fandom is a cultural phenomenon deeply woven into the history of cities, shaped by their social, political and urban transformations. Ultra groups, in particular, are one of the most layered and intense expressions of collective identity in contemporary culture: a system of values, rituals and symbols built over time, rooted in place and shared memory. Every chant, every banner, every color carries the weight of specific events, historic rivalries, local belonging and social tensions that have defined the group across the years. This is the starting point of the course, which takes a real ultra group as its subject, with its history, its aesthetic and its established visual world. Students are asked to dive into this universe, analyzing its identity and visual dynamics to develop an individual project of complete visual identity: from logo to color palette, from typography to physical applications like banners, scarves and merchandise. The course gives students the tools to build a solid design methodology, one that can be applied to briefs of all kinds. Through lectures, we introduce both the theoretical foundations of visual identity and the hands-on skills needed to develop its individual components: building and visualizing a concept, working with expressive typography, making chromatic and compositional choices that shape the character of a visual system. At the core of this journey is the relationship between cultural context and visual decision-making: how a group’s history, values and territory translate into a coherent and effective system of signs. Special attention is given to the relationship between medium and language, exploring how a visual message shifts in form and meaning depending on whether it appears on a screen, a piece of fabric or a wall. Alongside the design process, the course works on developing critical and lateral thinking, essential for approaching a brief with openness and curiosity. This means learning to read content in depth, uncovering its narrative potential and turning it into coherent visual work, even when the starting material feels familiar or already defined. Lateral thinking becomes a tool for finding unexpected connections between history, identity and visual form, and for imagining an aesthetic that feels both recognizable and fresh.

Teaching format
Frontal lectures, open discussions, practical exercises, reviews, and presentations

Required readings

Peter Von Arx

Film+Design, P. Haupt, 1983

Wolfang Weingart

My Way to Typography, Lars Müller Publisher, 2010

Norm

Dimension of Two, Norm, 2020

Anna Briers, Nicholas Carah, Holly Arden

Conflict in My Outlook, Perimeter Editions, 2022

Edwin A. Abbott

Flatlandia, Biblioteca Adelphi, 7, 1966

Alex Gartenfeld, Bruce Hanley, Laura Hoptam, EileenMyles,

Ellen Salpeter

Shannon Ebner: A Public Character, Roma Publications, 2016

Demian Conrad, Rob van Leijsen, David Héritier, Silvio Lorusso

Graphic Design in the Post-Digital Age, Research Institute for Art

and Design (IRAD), HEAD – Genève, 2021

Hans-Rudolf Lutz

Typoundso, Niggli Ag, 1988

Laszlo Moholy-Nagy

Painting, Photography, Film, Lars Müller Publisher, 2019

Hamish Muir, Mark Holt

8vo On the Outside, Lars Müller Publisher, 2005

Armin Hofmann

Graphic Design Manual: Principles and Practice, 

Karl Gerstner

Designing Programmes, Lars Müller Publisher, 2019



Supplementary readings

More readings related to the topic of the project will be communicated during the course.



Semester 1 · 97156B · Bachelor in Design and Art - Major in Design · 6CP · EN

Module B — Digital media

The lecturer should teach fundamentals, skills, working methods, theories and practices of diverse forms of digital publishing and social media marketing.

Lecturers: Emilio Patuzzo

Teaching Hours: 60
Lab Hours: 0

Semester 1 · 97156C · Bachelor in Design and Art - Major in Design · 5CP · DE

Module C — Theories and languages of visual communication

The integrated theoretical module provides fundamental overview about scientific methods of contemporary semiology and communication theory.

Lecturers: Gerhard Glüher

Teaching Hours: 30
Lab Hours: 0

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