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Project 1 in Eco-Social Design

Semester 1 · 96122 · Master in Eco-Social Design · 15CP · EN


Project 1 is an introduction into thinking and doing eco-social design. At the outset, students learn to conceptualise and approach contemporary social and ecological challenges as inextricably intertwined. They are confronted with issues of socio-ecological transformation at a global level and in relation to local contexts by interacting with local actors and dynamics. Hence, they are guided to discover and experiment with design practices which bring awareness to and stimulate social, cultural and material change to contribute to more sustainable futures. Within this frame, students develop projects in small teams – from project definition to prototyping.
Project 1 is led by a team of teachers: design practitioners, covering the areas Objects–Spaces-Services and Communication–Interaction–Services. They provide inputs, facilitate learning experiences and coach students in designing objects, spaces, services, communication strategies, tools for social interaction, participation and storytelling which can contribute to socio-ecological transformation in contextualised ways bringing in best practice from socially, politically and environmentally engaged design.
The course works in close and continuous collaboration with the Design Research related to Project 1 module, as the two are intended to complement, enrich and support one another, also involving learnings from the courses of the area Observe, Analyse & Apply, hands-on experimentation and prototyping supported by Make & Intervene courses.

Lecturers: Mustapha El Moussaoui, Teresa Palmieri, Sónia Amélia Cabral Matos

Teaching Hours: 60 (CIS), 60 (OSS), 30 (DR)
Lab Hours: 0
Mandatory Attendance: highly recommended

Course Topics
“If I can’t dance, it's not my revolution!” serves as the central catch-phrase for this year's course. Inspired by the words of feminist and activist Emma Goldman, the phrase highlights freedom and joy as essential foundations for political action and change. Aligning with Goldman's attitude, we invite students to examine ‘play’ as a potential catalyst for eco-social transformation. Play can break the normal state of affairs, for the sake of laughter, enjoyment and pleasure, but it can also challenge conventions, assumptions, biases and fears. In times of increasing environmental disasters, social inequality, polarisation, and connected hopelessness, we explore ‘play’ as a designerly strategy to involve people in collectively discussing, negotiating, exploring and activating transformations towards more solidarity-based, sustainable and just futures. By situating these futures in the city, we explore ‘play’ through material and visual means and as a catalyst for new urban imaginaries and actions contributing to liveable, resilient and collaborative cities able to welcome humans as well as more-than-human inhabitants and support coexistence. Topics of exploration can include climate vulnerability, green-blue networks, affordable housing, accessible public space, intergenerational and intercultural living, with ‘play’ examined from multiple perspectives. In the initial phase, students engage with the urban environment to assess its current conditions, offerings, and needs. This process involves interaction with local stakeholders, including civil servants, citizen groups, local experts, NGOs, and activists. Students immerse themselves in the urban context, examine its socio-material infrastructure and practices, and analyse existing data and visions. Critical reflection on these engagements is guided by design and research methodologies. Through this process, potential design spaces for intervention are identified with care and responsibility, ensuring alignment with the local context. The course culminates in the development and prototyping of proposals for eco-social transformation at the city level. These proposals may include transformative future scenarios, concrete site-specific interventions, design tools for transformation, new shared circular systems, or collective services that engage with the city through the lens of “play”.

Propaedeutic courses
none

Teaching format
Project-work with a balanced mix of lectures, field work, exercises and experiments, workshops, concepts and prototypes development, presentations and reviews (individually and in groups), interventions by external experts and field trips.

Educational objectives
Knowledge and understanding Students will have developed their own individual project practice and will be able to: - design, implement and manage projects - develop creative solutions and processes - involve stakeholders and actors in projects, identify their needs, conflicts and potentials and work productively with them - designing the aesthetic dimension of projects or collaborating in design - developing prototypes or delegating their development - developing interventions and events or delegating their development - test and evaluate prototypes, interventions, events or their individual elements, or delegate their testing/testing and evaluation. Applying knowledge and understanding Students will be able to: - develop projects and practices suitable for addressing complex challenges. - make tangible ideas, reports and projects, such as sketches, visualisations, mock-ups, models, prototypes, interventions and prototype events Research and from courses of the area Observe, Analyse & Apply - be able to co-create original ideas for effective projects, aiming at desirable and viable Eco-Social transitions - be able to develop effective projects in given situations (see above) with the above mentioned aims - setup and organize a project according to its requirements, across all phases: initial research, finding, project development, exploration and experimentation, prototyping, testing and publishing / exhibiting. - be able to design and build mockups, functional models and/or other artifacts, which make the project tangible and testable, integrating methods and skills from courses of the area Make & Intervene - Integrate approaches, knowledges, methods, competences, skills and technologies from multiple fields and (design) disciplines Making judgments Students will be able to: - take responsibility for the development and management of projects and activities - judging independently and critically: concepts and drafts Communication skills Students will be able to: - communicate convincingly in different ways and with different audiences - present projects convincingly - argue creative and strategic decisions - communicate productively within the team - lead creative processes and teams Learning skills Students will be able to: - working independently to learn according to different situations and in a personal way through experimentation and planning - working independently to learn according to different situations and in a personal way through the development of prototypes, models, mock-ups and the feedback they provide - organising learning processes

Assessment
The final exam will consist of a public presentation of the group project(s) developed during the course, that will be required to include all the aspects of the project development process, including initial and contextual research, critical analysis and positioning, participatory and inclusive methodologies, communication and storytelling strategies, prototyping tools. Before taking the exam, the students will be required to produce and file: - A project documentation in the form of a booklet - A project documentation in the form of a faculty portfolio entry - An exhibition during the faculty semester show (GOG) Assessment for NON-ATTENDING STUDENTS will be based on the presentation of the project developed by the students. Along with the project outcome, non-attending students need to be able to thoroughly present the design and research process that lead to it, including understanding of the local context, collaboration with local actors and design decisions taken. Also non attending students need to produce and file the documents and exhibition mentioned above.

Evaluation criteria
Student performance in this course will be evaluated based on a combination of individual and group work, emphasising both process and outcomes. The assessment criteria are as follows: Project Work: Students will develop one or more design projects that reflect their understanding of the course’s central themes, particularly their ability to understand the city as a context for eco-social transformation. The project will be evaluated based on creativity, conceptual depth, and the ability to propose innovative solutions. Regular feedback sessions will track progress, and final submissions will be presented at the end of the course. Research and Critical Analysis: Students will be required to conduct research that critically engages with contemporary socio-ecological challenges at multiple scales, from local to global, and reflects on how design can contribute to viable socio-ecological transformations. This component will be assessed through written reports and presentations. Participation and Collaboration: Active participation in discussions, workshops, and collaborative activities with peers and the Design Research course is essential. Assessment will focus on the student’s contribution to the collective learning process, including teamwork, constructive feedback, and engagement with different perspectives. Reflection and Documentation: Students are expected to maintain a reflective journal or portfolio documenting their design process, challenges encountered, and personal insights. This will be assessed for depth of reflection and engagement with course topics. A final documentation must be submitted (as portfolio web page and booklet) which must communicate the project starting from its development process. The final evaluation of the design projects and research will also take in account the following criteria: 1. Eco-Social agency Impacts and potentials for positive eco-social change 2. Qualities of the designed artefacts Aesthetic and technical qualities, and in how far these qualities foster the eco-social agency. How they build upon the state of the art in your chosen field and (design) disciplines. Boldness and vigour of experimentation and design exploration. 3. Conceptual framing, reflection and future perspectives Understanding of the given situation, relevant actors and the potential for positive change. Critical analysis, synthesis, reflection and evaluation. Understanding of iterative development and future perspectives. 4. Relations, processes and organisation Understanding and managing relations and processes with the project team, collaborators, partners, stakeholders and other actors. Project management. 5. Storytelling Effectiveness and potential in communicating the project to relevant publics. Quality and effectiveness of presentation techniques and narrative. How well the story attracts attention, convinces and touches audiences. Defence of your proposition and your response to critics.

Required readings

The following list constitutes the core readings for this course; additional readings will be provided in class and via the Library Course Reserve.

  • Akbil, E., Axinte, A., Can, E., De Carli, B., Harrison, M., Méndez de Andés, A., Moebus, K., Moore, T. & Petrescu, D. (eds.) (2022). Urban Commons Handbook. Dpr-Barcelona.
  • Costanza-Chock, S. (2020). Design Justice: community-led practices to build the worlds we need. The MIT Press.
  • Escobar, A. (2018). Design for the Pluriverse. Radical Interdependence, Autonomy, and the Making of Worlds. Duke University Press.
  • Fry, T. (2011) Design as Politics. Oxford: Berg.
  • Groß, B. et al. (2024) Designing Futures speculation, critique, innovation¿: a guide to exploring visualizing and negotiating future scenarios. 1. Auflage. London: Laurence King Publishing.
  • Koskinen, I.; Zimmerman, J.; Binder, T.; Redström, J. and Wensveen, S. (2011). Design Research Through Practice. From the Lab, Field, and Showroom. Amsterdam: Morgan Kaufmann/Elsevier.
  • Place, A. (ed.) (2023) Feminist designer on the personal and the political in design. Cambridge, Massachusetts: The MIT Press.
  • Sanders, E. B. N., and Stappers, P. J. (2012). Convivial Toolbox. Generative research for the front end of design. Amsterdam: BIS Publishers. 


Supplementary readings

Supplementary readings will be provided by the lecturers based on the content covered in the lectures.




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Sustainable Development Goals
This teaching activity contributes to the achievement of the following Sustainable Development Goals.

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Modules

Semester 1 · 96122A · Master in Eco-Social Design · 12CP · EN

Module A — Design 1

Project 1 is a full-immersion into thinking and doing eco-social design. Students are confronted with issues of socio-ecological transformation in light of global challenges and in relation to local contexts interacting with local actors and dynamics. Within this frame, they develop projects in small teams – from project definition to prototyping. Project 1 is led by a team of teachers: design practitioners, covering the areas Objects–Spaces-Services and Communication–Interaction–Services. They provide input, facilitate learning experiences and coach students.
While the project leader in Objects–Spaces–Services (OSS) focuses on design of objects, spaces and/or services, the project leader in Communication–Interaction–Services (CIS) focuses on communication strategies, media tactics, experience design, interaction and/or service design bringing in best practice from socially, politically and environmentally engaged design.

The project leader in Objects–Spaces–Services supports the development of each student’s project and practices, in particular, related to the design of objects, spaces and/or services bringing in best practice from socially, politically and environmentally engaged design.

The project leader in Communication–Interaction–Services focuses in particular on communication strategies, media tactics, experience design, interaction and/or service design bringing in best practice from socially, politically and environmentally engaged design.

Lecturers: Mustapha El Moussaoui, Teresa Palmieri, Jacopo Ammendola

Teaching Hours: 60 (CIS) / 60 (OSS)
Lab Hours: 0

Course Topics
“If I can’t dance, it's not my revolution!” serves as the central catch-phrase for this year's course. Inspired by the words of feminist and activist Emma Goldman, the phrase highlights freedom and joy as essential foundations for political action and change. Aligning with Goldman's attitude, we invite students to examine ‘play’ as a potential catalyst for eco-social transformation. Play can break the normal state of affairs, for the sake of laughter, enjoyment and pleasure, but it can also challenge conventions, assumptions, biases and fears. In times of increasing environmental disasters, social inequality, polarisation, and connected hopelessness, we explore ‘play’ as a designerly strategy to involve people in collectively discussing, negotiating, exploring and activating transformations towards more solidarity-based, sustainable and just futures. By situating these futures in the city, we explore ‘play’ through material and visual means and as a catalyst for new urban imaginaries and actions contributing to liveable, resilient and collaborative cities able to welcome humans as well as more-than-human inhabitants and support coexistence. Topics of exploration can include climate vulnerability, green-blue networks, affordable housing, accessible public space, intergenerational and intercultural living, with ‘play’ examined from multiple perspectives. In the initial phase, students engage with the urban environment to assess its current conditions, offerings, and needs. This process involves interaction with local stakeholders, including civil servants, citizen groups, local experts, NGOs, and activists. Students immerse themselves in the urban context, examine its socio-material infrastructure and practices, and analyse existing data and visions. Critical reflection on these engagements is guided by design and research methodologies. Through this process, potential design spaces for intervention are identified with care and responsibility, ensuring alignment with the local context. The course culminates in the development and prototyping of proposals for eco-social transformation at the city level. These proposals may include transformative future scenarios, concrete site-specific interventions, design tools for transformation, new shared circular systems, or collective services that engage with the city through the lens of “play”.

Teaching format
Project-work with a balanced mix of lectures, field work, exercises and experiments, workshops, concept and prototypes development, presentations and reviews (individually and in groups), interventions by external experts and field trips.

Required readings

The following list constitutes the core readings for this course; additional readings will be provided in class and via the Library Course Reserve.

  • Akbil, E., Axinte, A., Can, E., De Carli, B., Harrison, M., Méndez de Andés, A., Moebus, K., Moore, T. & Petrescu, D. (eds.) (2022). Urban Commons Handbook. Dpr-Barcelona.
  • Costanza-Chock, S. (2020). Design Justice: community-led practices to build the worlds we need. The MIT Press.
  • Escobar, A. (2018). Design for the Pluriverse. Radical Interdependence, Autonomy, and the Making of Worlds. Duke University Press.
  • Fry, T. (2011) Design as Politics. Oxford: Berg.
  • Place, A. (ed.) (2023) Feminist designer on the personal and the political in design. Cambridge, Massachusetts: The MIT Press.


Supplementary readings

Supplementary readings will be provided by the lecturers based on the content covered in the lectures.



Semester 1 · 96122B · Master in Eco-Social Design · 3CP · EN

Module B — Design Research related to project 1

In the first semester students from diverse disciplinary and professional backgrounds get a full immersion in eco-social design practices, informed and strengthened by Design Research related to Project 1. The teacher works in close collaboration with the project leaders of Project 1.
Design Research related to Project 1 module introduces students to the design research landscape, focusing on eco-social transformation. While integrating lectures with hands-on exercises, we will explore different research tools, methods, and approaches within real-life projects. The course introduces students to qualitative research with a strong focus on ethnographic methods such as observation, interviews, field notes and research ethics. The course will also introduce students to context mapping techniques. Teaching sessions are designed to help students select relevant research approaches to gather information and knowledge regarding the context of their project while supporting the development of critical reflections on the knowledge generated through their research.

Lecturers: Sónia Amélia Cabral Matos

Teaching Hours: 30
Lab Hours: 0

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