Semestre 2 · 89144 · Studium Generale - corso base · 6CFU · EN
Docenti: Eduardo Martins Guerra
Ore didattica frontale: 18
Ore di laboratorio: 0
Obbligo di frequenza: Consigliatissimo
Engelstein, G., & Shalev, I. (2019). Building Blocks of tabletop game design: An encyclopedia of mechanisms. CRC Press.
Schell, J. (2008). The Art of Game Design: A book of lenses. CRC press.
Daniela, L. (Ed.). (2021). Smart pedagogy of game-based learning. Springer Nature.
Schreiber, I., & Romero, B. (2021). Game balance. CRC Press.
Zimmerman, E. (2022). The rules we break: Lessons in play, thinking, and design. Chronicle Books.
Bogost, I. (2008). The rhetoric of video games (pp. 117-40). MacArthur Foundation Digital Media and Learning Initiative.
Barney, C. (2020). Pattern language for game design. CRC Press.
Barney, C. A. (2021). Application of pattern language for game design in pedagogy and design practice. Information, 12(10), 393.
Holopainen, J., & Björk, S. (2003). Game design patterns. Lecture Notes for GDC.
Rogers, S. (2014). Level Up! The guide to great video game design. John Wiley & Sons.