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Free University of Bozen-Bolzano

Project Visual Communication 1.c

Semester 2 · 97162 · Bachelor in Design and Art - Major in Design · 19CP · IT · EN · DE


The course provides students with knowledge and skills on the operational approaches of work, methods and theories of visual communication for various fields of application with a focus on editorial production.

Lecturers: Emilio Patuzzo, Christian Lange, Marco Baravalle

Teaching Hours: 90+60+30
Lab Hours: 0
Mandatory Attendance: not compulsory, but recommended

Course Topics
The course examines the "window" as a conceptual model of visual communication—as a metaphor, a device of perception, and a structural principle for layout, grids, typography, white space, and interactive elements. Students analyze historical and contemporary examples from art and design history to digital interfaces and use them as a basis for developing their own experimental design projects. The aim is to create projects that intentionally shape attention, visibility, and meaning in print and digital formats, staging them spatially.

Propaedeutic courses
To have passed the WUP project and all the WUP courses; to have certified the language level proficiency B1 in the course language in years following the first.

Teaching format
Frontal lectures, exercises, workshops, guest talks, group discussions, review and feedback.

Educational objectives
Knowledge and understanding have acquired their own project methodology in the field of visual communication, from the phase of planning to the phase of realisation of the project. have acquired the basic practical and theoretical knowledge necessary to realise a project in the field of visual communication. have acquired the basic knowledge to be able to turn a critical eye to their own work and to deal with contemporary complexity. have acquired the basic knowledge necessary for further Master's studies in all components of project culture as well as in theoretical subjects. Applying knowledge and understanding plan, develop and realise a project in the field of visual communication. be able to finalize the creation of an accomplished project in the field of visual communication, thanks to the basic knowledge acquired in the practical, scientific and theoretical fields. recognise the main phenomena of contemporary society, to observe them critically, also from an ethical and social point of view, and to elaborate appropriate solutions at the level of a design proposal/response. make use of the skills acquired during the course of study in the event of continuing studies in a Master's degree programme in the field of visual communication and to develop them further. Making judgements be able to make independent judgements for the purpose of developing their own design skills and in relation to all those decisions that are necessary to bring a project to completion. be able to make independent judgements, both in the critical evaluation of their own work and in their ability to use the right interpretative tools in those design contexts in which they will work and/or continue their studies, also considering ethical and social aspects. Communication skills present an independently realised project in the field of visual communication in the form of an installation, orally as well as in writing in a professional manner. to professionally communicate and substantiate one’s own decisions and justify them from a formal and theoretical point of view. communicate and present your own project at a professional level in another language and correctly in a third language in addition to their own language. Learning skills have learned a work methodology at a professional level - in the sense of being able to identify, develop and realise solutions to complex problems by applying the knowledge acquired in the practical and theoretical fields - in order to start a professional activity and/or continue their studies with a master's degree program. have developed a creative attitude and learned how to enhance it and develop it according to their own inclinations. have acquired basic knowledge in theoretical and practical subjects as well as a study methodology suitable for continuing studies with a master's degree program.

Additional educational objectives and learning outcomes
Students will learn to understand the "window" as a conceptual model of visual communication, as well as a frame, empty space, and a structure that controls visibility, attention, and meaning. Students will explore this topic from historical and media perspectives, ranging from art and design history to digital interfaces. Based on this analysis, students will independently develop experimental design projects, consciously incorporating grid systems, typography, white space, modular layouts, and more. The goal is to complete an individual project from start to finish, including developing a narrative and experimenting with visual effects in print and digital formats for the final staging in space.

Assessment
The final examination involves the submission, presentation and discussion of the projects completed during the semester, together with the relevant documentation. Students will present their work following the guidelines provided during the semester. They will be required to discuss their projects, critically addressing the references proposed during the course and demonstrating their personal interpretation of the project themes. Participation in the final presentation (GOG) — including the preparation, set-up and dismantling phases — is considered an integral part of the course. N.B. ALL THE STUDENTS ATTENDING THE EXAM AS NON-ATTENDING STUDENTS MUST AGREE UPON THE CONTENTS WITH THE TEACHER.

Evaluation criteria
By the exam date, each student must upload detailed documentation of the work carried out during the course to the Faculty's showcase platform: https://designart.unibz.it/. The documentation is an integral part of the exam and must include photographic documentation and an abstract of the project. The final assessment is based on the content of all exercises according to the following criteria. For the work carried out: originality, consistency, technical/aesthetic quality, accuracy, always conceived in relation to the context and use. For the presentation: effectiveness and clarity, awareness of the context and relevant discourses in contemporary practice. For the work carried out throughout the semester: proactive participation, quality of contributions and individual development, ability to work individually and in a group.

Required readings

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Supplementary readings

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Sustainable Development Goals
This teaching activity contributes to the achievement of the following Sustainable Development Goals.

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Modules

Semester 2 · 97162A · Bachelor in Design and Art - Major in Design · 8CP · DE

Module A — Visual Communication

The course should provide fundamentals, skills, working methods, theories and practices of Visual communication in diverse functional and experimental scopes.

Lecturers: Christian Lange

Teaching Hours: 90
Lab Hours: 0

Course Topics
A window is not simply an object; it represents a deliberate absence—an opening through which we can perceive the world and, in turn, be perceived. It is more of a decision than a piece of glass; it determines what becomes visible and what remains hidden. As both a physical opening and a mental concept, the window structures perception, directing and staging the gaze while simultaneously separating and connecting the inside and outside. Through framing, filtering, and focusing, the window becomes an instrument of selection and raises the question: Who is looking, who is being seen, and how? This course invites participants to reconsider the window from the perspective of visual communication, not only as an architectural motif but also as a model for organizing images and meaning. As a conscious void, the window structures the direction of the gaze and reading while functioning as a perceptual apparatus, a metaphor, and a medial structure. The window permeates art and media history as a cultural figure of thought—from the Renaissance’s new perspective on pictorial space to photography, film, and digital interfaces. Regardless of the medium, the window remains a model for organizing images: interfaces frame information, pop-ups interrupt flows of perception, and modular layouts create order. In graphic and editorial design, the window becomes a concrete structural principle. Grid systems direct attention, while typography and white space create rhythm and fields of meaning. Excerpts, overlays, and modular layouts open up possibilities for interactive narratives in print and digital formats. This course uses the window as a conceptual model to analyze and experiment with shaping visibility, framing, and meaning.

Teaching format
Frontal lectures, exercises, workshops, guest talks, group discussions, in-class exercises, excursions, review and feedback, mutual learning/teaching.

Required readings

via Teams



Supplementary readings

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Semester 2 · 97162B · Bachelor in Design and Art - Major in Design · 6CP · IT

Module B — Graphic Design

The course teaches fundamentals, skills, working methods, theories and practices of diverse forms of publishing.

Lecturers: Emilio Patuzzo

Teaching Hours: 60
Lab Hours: 0

Semester 2 · 97162C · Bachelor in Design and Art - Major in Design · 5CP · EN

Module C — Visual Culture

The integrated theoretical module applied in the development of the semester project, conveys theories and methods for understanding and analysing images and visual material in their cultural context of production, dissemination and use.

Lecturers: Marco Baravalle

Teaching Hours: 30
Lab Hours: 0

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