Semester 2 · 97158 · Bachelor in Design and Art - Major in Design · 19CP · IT · EN · DE
Lecturers: Thomas Kronbichler, Giacomo Festi
Teaching assistants: Andreas Trenker
Teaching Hours: 90+60+30
Lab Hours: 0
Mandatory Attendance: not compulsory, but recommended
Module 1:
Readings related to the topic of the project will be communicated during the course.
Module 2:
Pater, Ruben. CAPS LOCK: How Capitalism Took Hold of Graphic Design, and How to Escape from It. Valiz, 2021.
Pater, Ruben. The Politics of Design: A (Not So) Global Manual for Visual Communication. BIS Publishers, 2016.
Goldstein, Mitch. How to Be a Design Student. Princeton Architectural Press, 2023.
Lupton, Ellen. Extra Bold: A Feminist, Inclusive, Anti-racist, Nonbinary Field Guide for Graphic Designers. Princeton Architectural Press, 2021.
Dunne, Anthony & Fiona Raby. Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press, 2013.
Module 3: A precise reader of mandatory readings will be presented at the beginning of the course, including a semiotic vademecum and a reader of academic essays about the atelier topic.
Module 1:
Supplementary readings related to the topic of the project will be communicated during the course.
Module 2:
Further readings will be provided during the course. Students are expected to participate and debate about the topics presented during the lectures.
Drucker, Johanna. Graphesis: Visual Forms of Knowledge Production. Harvard University Press, 2014.
Lorusso, Silvio. What Design Can’t Do: Essays on Design and Disillusion. Set Margins Press, 2023.
Chris Lee. Designing History: Documents and the Design Imperative to Immutability. Set Margins, 2025
Dirk Vis. Research For People Who Think They Would Rather Create. Onomatopee, 2025.
Module 3:
Akrich, M. (1992). The de-scription of technical objects. In W. E. Bijker & J. Law (Eds.), Shaping technology/building society: Studies in sociotechnical change (pp. 205–224). MIT Press.
Berlage, T. (1994). A selective undo mechanism for graphical user interfaces based on command objects. ACM Transactions on Computer-Human Interaction, 1(3), 269–294. https://doi.org/10.1145/196699.196721
Clark, A., & Chalmers, D. (1998). The extended mind. Analysis, 58(1), 7–19. https://doi.org/10.1093/analys/58.1.7
Gibson, J. J. (1979). The ecological approach to visual perception. Houghton Mifflin.
Hutchins, E. (1995). Cognition in the wild. MIT Press.
Kittler, F. (1995). There is no software. Stanford Literature Review, 9(1), 81–90.
Latour, B. (1992). Where are the missing masses? The sociology of a few mundane artifacts. In W. E. Bijker & J. Law (Eds.), Shaping technology/building society: Studies in sociotechnical change (pp. 225–258). MIT Press.
Lesage, F. (2015). Keeping up through teaching and learning media software. Canadian Journal of Communication, 40(2), 259–277.
Lesage, F. (2016). Reviewing Photoshop: Mediating cultural subjectivities for application software. Convergence, 22(2), 215–229. https://doi.org/10.1177/1354856514545711
Malafouris, L. (2013). How things shape the mind: A theory of material engagement. MIT Press.
Mendoza-Collazos, J. (2024). Enhanced agency and the visual thinking of design. Cognitive Semiotics, 17(1), 1–22.
Norman, D. A. (2013). The design of everyday things (Revised and expanded ed.). Basic Books.
Pickering, A. (1995). The mangle of practice: Time, agency, and science. University of Chicago Press.
Suchman, L. A. (1987). Plans and situated actions: The problem of human–machine communication. Cambridge University Press.
Suchman, L. A. (2007). Human–machine reconfigurations: Plans and situated actions (2nd ed.). Cambridge University Press.
Zhang, X., et al. (2023). Understanding collaborative practices and tools of professional UX designers. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. ACM.
Sustainable Development Goals
This teaching activity contributes to the achievement of the following Sustainable Development Goals.
Semester 2 · 97158A · Bachelor in Design and Art - Major in Design · 8CP · DE
Lecturers: Thomas Kronbichler
Teaching Hours: 90
Lab Hours: 0
See main project description.
See main project description.
Semester 2 · 97158B · Bachelor in Design and Art - Major in Design · 6CP · IT
Lecturers: Andreas Trenker
Teaching Hours: 60
Lab Hours: 0
Pater, Ruben. CAPS LOCK: How Capitalism Took Hold of Graphic Design, and How to Escape from It. Valiz, 2021.
Pater, Ruben. The Politics of Design: A (Not So) Global Manual for Visual Communication. BIS Publishers, 2016.
Goldstein, Mitch. How to Be a Design Student. Princeton Architectural Press, 2023.
Lupton, Ellen. Extra Bold: A Feminist, Inclusive, Anti-racist, Nonbinary Field Guide for Graphic Designers. Princeton Architectural Press, 2021.
Dunne, Anthony & Fiona Raby. Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press, 2013.
Further readings will be provided during the course. Students are expected to participate and debate about the topics presented during the lectures.
Drucker, Johanna. Graphesis: Visual Forms of Knowledge Production. Harvard University Press, 2014.
Lorusso, Silvio. What Design Can’t Do: Essays on Design and Disillusion. Set Margins Press, 2023.
Chris Lee. Designing History: Documents and the Design Imperative to Immutability. Set Margins, 2025
Dirk Vis. Research For People Who Think They Would Rather Create. Onomatopee, 2025.
Semester 2 · 97158C · Bachelor in Design and Art - Major in Design · 5CP · EN
Lecturers: Giacomo Festi
Teaching Hours: 30
Lab Hours: 0
A precise reader of mandatory readings will be presented at the beginning of the course, including a semiotic vademecum and a reader of academic essays about the atelier topic.
Akrich, M. (1992). The de-scription of technical objects. In W. E. Bijker & J. Law (Eds.), Shaping technology/building society: Studies in sociotechnical change (pp. 205–224). MIT Press.
Berlage, T. (1994). A selective undo mechanism for graphical user interfaces based on command objects. ACM Transactions on Computer-Human Interaction, 1(3), 269–294. https://doi.org/10.1145/196699.196721
Clark, A., & Chalmers, D. (1998). The extended mind. Analysis, 58(1), 7–19. https://doi.org/10.1093/analys/58.1.7
Gibson, J. J. (1979). The ecological approach to visual perception. Houghton Mifflin.
Hutchins, E. (1995). Cognition in the wild. MIT Press.
Kittler, F. (1995). There is no software. Stanford Literature Review, 9(1), 81–90.
Latour, B. (1992). Where are the missing masses? The sociology of a few mundane artifacts. In W. E. Bijker & J. Law (Eds.), Shaping technology/building society: Studies in sociotechnical change (pp. 225–258). MIT Press.
Lesage, F. (2015). Keeping up through teaching and learning media software. Canadian Journal of Communication, 40(2), 259–277.
Lesage, F. (2016). Reviewing Photoshop: Mediating cultural subjectivities for application software. Convergence, 22(2), 215–229. https://doi.org/10.1177/1354856514545711
Malafouris, L. (2013). How things shape the mind: A theory of material engagement. MIT Press.
Mendoza-Collazos, J. (2024). Enhanced agency and the visual thinking of design. Cognitive Semiotics, 17(1), 1–22.
Norman, D. A. (2013). The design of everyday things (Revised and expanded ed.). Basic Books.
Pickering, A. (1995). The mangle of practice: Time, agency, and science. University of Chicago Press.
Suchman, L. A. (1987). Plans and situated actions: The problem of human–machine communication. Cambridge University Press.
Suchman, L. A. (2007). Human–machine reconfigurations: Plans and situated actions (2nd ed.). Cambridge University Press.
Zhang, X., et al. (2023). Understanding collaborative practices and tools of professional UX designers. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. ACM.