Semestre 2 · 97158 · Corso di laurea in Design e Arti - Curriculum in Design · 19CFU · IT · EN · DE
Docenti: Thomas Kronbichler, Giacomo Festi
Teaching assistants: Andreas Trenker
Ore didattica frontale: 90+60+30
Ore di laboratorio: 0
Obbligo di frequenza: non obbligatorio, ma consigliato
Modulo 1:
Le letture relative all'argomento del progetto saranno comunicate durante il corso.
Modulo 2:
Pater, Ruben. CAPS LOCK: How Capitalism Took Hold of Graphic Design, and How to Escape from It. Valiz, 2021.
Pater, Ruben. The Politics of Design: A (Not So) Global Manual for Visual Communication. BIS Publishers, 2016.
Goldstein, Mitch. How to Be a Design Student. Princeton Architectural Press, 2023.
Lupton, Ellen. Extra Bold: A Feminist, Inclusive, Anti-racist, Nonbinary Field Guide for Graphic Designers. Princeton Architectural Press, 2021.
Dunne, Anthony & Fiona Raby. Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press, 2013.
Module 3: All'inizio del corso verrà presentato un elenco preciso delle letture obbligatorie, compreso un vademecum semiotico e una raccolta di saggi accademici sull'argomento dell'atelier.
Modulo 1:
Durante il corso verranno comunicate letture supplementari relative all'argomento del progetto.
Modulo 2:
Durante il corso verranno fornite ulteriori letture. Gli studenti sono tenuti a partecipare e a discutere gli argomenti presentati durante le lezioni.
Drucker, Johanna. Graphesis: Visual Forms of Knowledge Production. Harvard University Press, 2014.
Lorusso, Silvio. What Design Can’t Do: Essays on Design and Disillusion. Set Margins Press, 2023.
Chris Lee. Designing History: Documents and the Design Imperative to Immutability. Set Margins, 2025
Dirk Vis. Research For People Who Think They Would Rather Create. Onomatopee, 2025.
Module 3:
Akrich, M. (1992). The de-scription of technical objects. In W. E. Bijker & J. Law (Eds.), Shaping technology/building society: Studies in sociotechnical change (pp. 205–224). MIT Press.
Berlage, T. (1994). A selective undo mechanism for graphical user interfaces based on command objects. ACM Transactions on Computer-Human Interaction, 1(3), 269–294. https://doi.org/10.1145/196699.196721
Clark, A., & Chalmers, D. (1998). The extended mind. Analysis, 58(1), 7–19. https://doi.org/10.1093/analys/58.1.7
Gibson, J. J. (1979). The ecological approach to visual perception. Houghton Mifflin.
Hutchins, E. (1995). Cognition in the wild. MIT Press.
Kittler, F. (1995). There is no software. Stanford Literature Review, 9(1), 81–90.
Latour, B. (1992). Where are the missing masses? The sociology of a few mundane artifacts. In W. E. Bijker & J. Law (Eds.), Shaping technology/building society: Studies in sociotechnical change (pp. 225–258). MIT Press.
Lesage, F. (2015). Keeping up through teaching and learning media software. Canadian Journal of Communication, 40(2), 259–277.
Lesage, F. (2016). Reviewing Photoshop: Mediating cultural subjectivities for application software. Convergence, 22(2), 215–229. https://doi.org/10.1177/1354856514545711
Malafouris, L. (2013). How things shape the mind: A theory of material engagement. MIT Press.
Mendoza-Collazos, J. (2024). Enhanced agency and the visual thinking of design. Cognitive Semiotics, 17(1), 1–22.
Norman, D. A. (2013). The design of everyday things (Revised and expanded ed.). Basic Books.
Pickering, A. (1995). The mangle of practice: Time, agency, and science. University of Chicago Press.
Suchman, L. A. (1987). Plans and situated actions: The problem of human–machine communication. Cambridge University Press.
Suchman, L. A. (2007). Human–machine reconfigurations: Plans and situated actions (2nd ed.). Cambridge University Press.
Zhang, X., et al. (2023). Understanding collaborative practices and tools of professional UX designers. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. ACM.
Obiettivi di sviluppo sostenibile
Questa attività didattica contribuisce al raggiungimento dei seguenti Obiettivi di Sviluppo sostenibile.
Semestre 2 · 97158A · Corso di laurea in Design e Arti - Curriculum in Design · 8CFU · DE
Docenti: Thomas Kronbichler
Ore didattica frontale: 90
Ore di laboratorio: 0
See main project description.
See main project description.
Semestre 2 · 97158B · Corso di laurea in Design e Arti - Curriculum in Design · 6CFU · IT
Docenti: Andreas Trenker
Ore didattica frontale: 60
Ore di laboratorio: 0
Pater, Ruben. CAPS LOCK: How Capitalism Took Hold of Graphic Design, and How to Escape from It. Valiz, 2021.
Pater, Ruben. The Politics of Design: A (Not So) Global Manual for Visual Communication. BIS Publishers, 2016.
Goldstein, Mitch. How to Be a Design Student. Princeton Architectural Press, 2023.
Lupton, Ellen. Extra Bold: A Feminist, Inclusive, Anti-racist, Nonbinary Field Guide for Graphic Designers. Princeton Architectural Press, 2021.
Dunne, Anthony & Fiona Raby. Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press, 2013.
Further readings will be provided during the course. Students are expected to participate and debate about the topics presented during the lectures.
Drucker, Johanna. Graphesis: Visual Forms of Knowledge Production. Harvard University Press, 2014.
Lorusso, Silvio. What Design Can’t Do: Essays on Design and Disillusion. Set Margins Press, 2023.
Chris Lee. Designing History: Documents and the Design Imperative to Immutability. Set Margins, 2025
Dirk Vis. Research For People Who Think They Would Rather Create. Onomatopee, 2025.
Semestre 2 · 97158C · Corso di laurea in Design e Arti - Curriculum in Design · 5CFU · EN
Docenti: Giacomo Festi
Ore didattica frontale: 30
Ore di laboratorio: 0
A precise reader of mandatory readings will be presented at the beginning of the course, including a semiotic vademecum and a reader of academic essays about the atelier topic.
Akrich, M. (1992). The de-scription of technical objects. In W. E. Bijker & J. Law (Eds.), Shaping technology/building society: Studies in sociotechnical change (pp. 205–224). MIT Press.
Berlage, T. (1994). A selective undo mechanism for graphical user interfaces based on command objects. ACM Transactions on Computer-Human Interaction, 1(3), 269–294. https://doi.org/10.1145/196699.196721
Clark, A., & Chalmers, D. (1998). The extended mind. Analysis, 58(1), 7–19. https://doi.org/10.1093/analys/58.1.7
Gibson, J. J. (1979). The ecological approach to visual perception. Houghton Mifflin.
Hutchins, E. (1995). Cognition in the wild. MIT Press.
Kittler, F. (1995). There is no software. Stanford Literature Review, 9(1), 81–90.
Latour, B. (1992). Where are the missing masses? The sociology of a few mundane artifacts. In W. E. Bijker & J. Law (Eds.), Shaping technology/building society: Studies in sociotechnical change (pp. 225–258). MIT Press.
Lesage, F. (2015). Keeping up through teaching and learning media software. Canadian Journal of Communication, 40(2), 259–277.
Lesage, F. (2016). Reviewing Photoshop: Mediating cultural subjectivities for application software. Convergence, 22(2), 215–229. https://doi.org/10.1177/1354856514545711
Malafouris, L. (2013). How things shape the mind: A theory of material engagement. MIT Press.
Mendoza-Collazos, J. (2024). Enhanced agency and the visual thinking of design. Cognitive Semiotics, 17(1), 1–22.
Norman, D. A. (2013). The design of everyday things (Revised and expanded ed.). Basic Books.
Pickering, A. (1995). The mangle of practice: Time, agency, and science. University of Chicago Press.
Suchman, L. A. (1987). Plans and situated actions: The problem of human–machine communication. Cambridge University Press.
Suchman, L. A. (2007). Human–machine reconfigurations: Plans and situated actions (2nd ed.). Cambridge University Press.
Zhang, X., et al. (2023). Understanding collaborative practices and tools of professional UX designers. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. ACM.