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Free University of Bozen-Bolzano

Semester 2 · 85273 · Advanced training course in Ladin Language and Culture and alpine Anthropology - ANTROPOLAD · 1CP · IT


- Technologies for teaching: models (SAMR/TPACK), augmented teaching, platforms, generative AI and implications for roles/assessment.
- Current practices: chat and didactic prompt design; micro-videos/storyboards; memes and argumentation; gaming and problem-solving.
- Technological resources: for design, creation, peer learning, collaboration, OER/licensing, accessible design, privacy/data/algorithms.
- Media/technology education: media & digital literacy, fact-checking, digital well-being, online citizenship and safety, AI ethics.

Lecturers: Daniele Agostini

Teaching Hours: 0
Lab Hours: 10
Mandatory Attendance: In accordance with the regulation

Course Topics
How does teaching and learning change in a technologised and networked world? The workshop explores digital practices and tools of today's society, in particular of the school-age population, and links them to concrete pedagogical and didactic objectives. The participants design and realise a digital educational product (activity/resource) demonstrating its added value.

Teaching format
Oral: presentation (10') + demonstration (5') of product + discussion (5'). Product requirements: links at least an everyday digital practice to learning objectives; highlights the added value of web/technology; shows accessibility choices; includes a short teacher's guide (targets, prerequisites, criteria, evidence).

Educational objectives
For objectives see teaching topics. On completion, the student is able to: 1. Analyse how teaching/learning changes in the networked ecosystem (spaces, times, roles, platforms, generative AI) and compare technology integration models (e.g. SAMR, TPACK). 2. Survey everyday digital practices (messaging, micro-video, meme/remix, wiki/collaborative writing, gaming) and map each to disciplinary and transversal learning objectives. 3. Evaluate potential/limits of technologies (collaboration, OER, data tracking, accessibility, digital well-being) and select tools consistent with didactic and inclusive criteria (UDL). 4. Design, implement and demonstrate an aligned digital educational product (objectives-activities-evaluation) and argue its pedagogical value.

Assessment
Oral: presentation (10') + demonstration (5') of product + discussion (5'). Product requirements: links at least an everyday digital practice to learning objectives; highlights the added value of web/technology; shows accessibility choices; includes a short teacher's guide (target, prerequisites, criteria, evidence).

Evaluation criteria
Constructive alignment of objectives-activities-evaluation - 0-8 Linking current practices ¿ school objectives - 0-8 Product design, usability & accessibility (UDL, clarity, licences) - 0-6 Media/Digital literacy & ethical aspects (privacy, data, AI, digital well-being) - 0-4 Communication in presentation + demo - 0-4

Required readings

Resources provided by the lecturer on the Moodle page of the course



Supplementary readings

Diana Laurillard - Teaching as Design Science. Building pedagogical models for learning with technologies.

Seymour Papert - Mindstorms: children computers and creativity.




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Sustainable Development Goals
This teaching activity contributes to the achievement of the following Sustainable Development Goals.

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