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Free University of Bozen-Bolzano

Innovative Practices in Educational Contexts

Semester 2 · 53150 · Master in Social Work and Social Policy · 5CP · EN


Experiential module based on problem-based learning: students work in teams on real social challenges, using digital tools and AI to develop innovative and sustainable solutions.

Lecturers: Daniele Morselli, Francesca Ravanelli

Teaching Hours: 24
Lab Hours: 10
Mandatory Attendance: In accordance with the regulation

Course Topics
The module combines problem-based learning and learning by doing. A social entrepreneur presents a real challenge; students conduct research, interviews, and use digital technologies and AI to develop creative solutions. Working in small groups, they enhance teamwork, project management, and presentation skills. The lab deepens the practical application of digital tools and AI for social innovation and sustainability. Reflection on ethical, social, and collaborative aspects of digital transformation in educational contexts is an integral part.

Propaedeutic courses
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Teaching format
The course is centered around a practical project where a social entrepreneur presents a real-world challenge. Students, organized into small groups, will embark on an iterative process that will heavily leverage innovative digital technologies. They will begin with a deep understanding of the social problem, supported by comprehensive research utilizing both internet resources and advanced learning environments and AI tools. Subsequently, they will apply Human-Centered Design techniques to conduct empathetic interviews with potential beneficiaries, gathering crucial insights through digital platforms. Ideation sessions, actively supported by AI for idea generation and refinement, will enable the creation of a wide range of solutions. These ideas will then be structured into concrete and sustainable proposals through the application of the Business Model Canvas, often with the aid of collaborative digital tools. The culmination of the course will be the final presentation of each solution to the social entrepreneur and other stakeholders, demonstrating the feasibility and potential impact of their work, also through the strategic use of digital aids.

Educational objectives
- Strengthen problem-solving skills in real contexts - Foster creativity and innovation - Promote responsible use of AI - Enhance teamwork and communication skills - Analyze: complex social problems using digital and AI-supported methods - Develop: innovative solutions as a team - Evaluate: the effectiveness and feasibility of proposed solutions - Reflect: on one’s own learning process and the role of AI in educational innovation - Apply digital technologies practically - Design social innovation processes - Recognize and address ethical challenges - Strengthen social entrepreneurial skills - Develop: innovative social business models using digital tools - Analyze: ethical and social impacts - Collaborate: effectively in interdisciplinary teams - Implement: digital solutions for the common good

Assessment
The examination, which is oral in nature, involves the discussion of the final presentation of the group project developed during the course. During the same oral examination, the student will be invited to conduct an individual reflection on their training and the learning acquired.

Evaluation criteria
Assessment will primarily be based on the final project presentation to the social entrepreneur, considering the following criteria: Degree of innovation of the idea: Originality and creativity of the proposed solution. Feasibility of the idea: Practical implementability, including a realistic assessment of costs and necessary resources. Teamwork: Effectiveness of collaboration and division of tasks within the team. Use of innovative digital technologies: Effective integration and application of digital tools and platforms in the solution development process and presentation. Additionally, individual ongoing reflections will be evaluated based on their depth and critical insight.

Required readings

Given the practical and project-based nature of this course, there is no predefined mandatory bibliography. Short readings and specific resources will be indicated and provided by the lecturer during the course activities, based on project needs and topics covered.




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Sustainable Development Goals
This teaching activity contributes to the achievement of the following Sustainable Development Goals.

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Modules

Semester 2 · 53150A · Master in Social Work and Social Policy · 4CP · EN

Module A — Innovative Practices in Educational Contexts

Practice-oriented, problem-based learning: students work in teams on real-world social challenges, conduct research, interviews, and use AI for innovative solutions.

Lecturers: Daniele Morselli

Teaching Hours: 24
Lab Hours: 0

Course Topics
An entrepreneur presents a social challenge. Students conduct online research, interview stakeholders, and apply AI tools. In teams, they develop creative, actionable solutions and present them at the end of the course. Reflection on teamwork, creativity, and responsible AI use in educational settings.

Teaching format
The lesson takes place remotely.

Required readings

This course introduces students to the principles of social entrepreneurship through a Problem-Based Learning (PBL) approach. Students will be immersed in a real-world challenge posed by a social entrepreneur, focusing on current issues within the social sector. Working in small groups, students will develop innovative and sustainable solutions.



Summer School · 53150B · Master in Social Work and Social Policy · 1CP · IT

Module B — Innovative Technologies for the Common Good (lab.)

Practical lab on digital technologies and AI for social innovation and entrepreneurship. Focus on application and social impact.

Lecturers: Francesca Ravanelli

Teaching Hours: 0
Lab Hours: 10

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